this problem actually broke my brain, but it works! compositing pre-rendered and 3d objects where the pre-rendered scene does not include z-data, but *does* include world-y. it's possible to derive depth using the view and clip matrices and their inverses, world-y, and just set it explicitly in the shader and have mixed 2d/3d scenes work out O_O
It's basically the Disco Elysium workflow, but done in Krita. The result is completely repainted and uses the rendered lighting. I use Blender to compute lighting and objectIDs. And finally the original concept generated by Stable Diffusion. #Blender #Krita #Stablediffusion
you can do a lot of cool stuff with Twine if you poke the right things
#twine #harlowe #interactivefiction
so, im almost done porting Re-Hearsed from SugarCube to Harlowe and it's starting to gel surprisingly well #twine
I'm not sure if this is AI generated or not. I asked ChatGPT to write an equation like @bitartbot and it produced one that when rendered looks like this
Mom. A hobbyist gamedev making games I want to play. A procgen enthusiast who likes to play with new toys.
Sometimes an interactive fiction author, brewer, baker, home cook, and musician.